#pragma once

#include "Particle_Base.h"

namespace ParticleEngine
{
	class Particle_Adhesive : public Particle_Base
	{
	public:
		Particle_Adhesive();
		Particle_Adhesive(ParticleContext*const Context, const ParticleIndex P, Vec<2, float> Position);

		void Sole(ParticleContext*const Context, const ParticleIndex ParticleIndex);
		void Interaction(const ParticleIndex P0, const ParticleIndex P1, const Vec<2, float> Space, const float DistanceSquared);

	};

}